Executive Producer and Artist Maja Moldenhauer and the Moldenhauer brothers started the Cuphead journey as the original members. None of them had any traditional game development experience – only a common dream goal to make a really challenging, retro game with a unique hand-drawn art style. Maja will share a behind the scenes in-depth look at StudioMDHR’s creative process to build the magical Inkwell Isle, a culmination of all the creative influences from their childhood on. In addition, she will share stories of arduous indie development and how they chased a dream, how having a clear vision created unique processes and overcame development challenges, how bucking trends and having unwavering faith in a project can set a game apart, how art for art’s sake can bring out the best in a team and why risking it all was worth it.
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